Anant Saraf
Brown CS + RISD Photography · Class of 2027
Anant Saraf is an interdisciplinary artist and technologist in the Brown | RISD dual degree program, studying Computer Science at Brown University and Photography at the Rhode Island School of Design. Born and raised in Kolkata, India and currently based in Providence, RI, he makes images across photography, sound, installation, and software. Often treating the photographic medium and the digital image as material, his practice moves between the poetic and the technical to explore memory, displacement, and the ways technology reshapes identity, belief, and collective myth.
This website is Saraf's portfolio of fine art.
Art
- Lossy (2026)
- Distance (2025)
- Belief/Broken Numbers (2024)
- Palladium Prints, 2024 (2024)
- Large Format (2024)
- Thank You For Coming/I Love You/Can I Keep You?
- (Dis)Location/Orientation
- Experiments With Noise
- Nani
- Kolkata
- Analogue Photo
- Digital Detritus
- New England/New Home
- Wishy Washy
- Self-portraits
- Experiments with Form
- Red- Color Study
- Pollution at Lake
- Real Cloud/Fake Cloud
Engineering
- Real-Time Neural & Classical Stylization — Real-time stylization for a WebGPU mesh renderer, from depth-conditioned diffusion to fast neural style transfer and painterly shaders, running at interactive rates on a laptop…
- Gaussian Splat Segmentation & Dataset Creation — Decomposing 3D Gaussian Splatting scenes into editable objects: benchmarking per-Gaussian segmentation methods, and capturing a controlled multi-view dataset to evaluate them.
- Lossy — A social-network app where, every time your image gets more viewers, it degrades in quality. Every view applies an incremental degradation step (JPEG recompression, CLAHE…
- Comp Photo Coursework — Coursework in computational imaging — coarse-to-fine Lucas–Kanade optical flow, HDR radiance merging with saturation-aware weighting, and planar/cylindrical panorama stitching…
- Ocean Eddy Detection Pipeline — End-to-end SAR computer vision pipeline to detect ocean eddies in open water and marginal ice zones — packaged as a reproducible, config-driven workflow usable by non-technical…
- Ray Tracer — C++ ray tracer built from scratch — designed the renderer architecture and implemented ray generation, intersections, shading, and recursive reflections.
- Real-Time Graphics Renderer — End-to-end real-time OpenGL pipeline — GPU instancing, shading, post-processing, and a custom LUT — merged with three collaborators' subsystems during an integration phase.
- Gaussian Splatting Pipeline — 3D Gaussian Splatting pipeline in PyTorch for differentiable 3D reconstruction — defined model structure, initialized parameters, and optimized end-to-end.
- Lung Segmentation + Disease Classification — Repeatable training and evaluation pipeline for chest-X-ray lung segmentation, working under small-data and label-quality constraints. Benchmarked U-Net variants against a…
- Intro to Software Engineering (TA) — Course material covers API development, socially responsible computing, software architecture, data validation, version control workflows, and agentic AI-assisted programming.
- Brown Course Review Webapp — Java (Spark) HTTP API + Firebase data layer serving reviews for 2,700+ courses and 1,600+ professors.